Cheap Fog in UE4 [Depth-mask post process]

IF YOU EXPERIENCE AN ARITHMETIC Float3/4 ERROR: You need to make sure that the SceneTexture and the Colour have the same float numbers (so either mask your SceneTexture to RGB using ComponentMask, or use a Float4 colour by holding 4 and left clicking) IF your skybox is too bright, try this IF you experience visual issues/artifacts, try changing the Tonemapping settings in the Material Hey everyone! Today we're making the simplest cheap fog in UE4 possible! It's -extremely- performant (free) and has a tonne of possibilities! It only takes a few minutes to set up and is even suitable for Cel-Shaded scenes. This trick has been used in videogames since literally forever so it's about time you learned about it too :) This method requires the use of Deferred rendering as we're piggybacking on the Depth Buffer to achieve the effect. As always if you require any assistance, join our Discord server for 24/7 Unreal Engine support :) ------------------------------ Discord: YouTube: Twitch: Patreon: Twitter: ------------------------------ Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine 4 - (Game Dev) Blender 2.8 - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Adobe Photoshop - (Graphics and Texturing) Quixel Mixer - (Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (Chillax time) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat and Ladycat :)