CppCon 2016: Jason Jurecka “Game engine using STD C++ 11“

— Presentation Slides, PDFs, Source Code and other presenter materials are available at: — This session is going to give an account of the process and features used to create a game engine focusing on using std C++11 features and concurrency. We will go through the architecture of the engine design and the specifics of the C++11 features being used. We will also go through optimization choices and design mentalities that are being used to keep the code