PS1-Style Animation Practice Clip (Blender)

I've been working on a PS1-style character model with a fancy texture-blending setup that allows her to have a much more dynamic & expressive face than you'd usually see at this level of detail. I wanted to test it out and I also wanted to practice getting better at animation, so I made this. The audio is a clip of Jena Malone's performance in The Hunger Games: Mockingjay - Part 2: EDIT - I've received a lot of comments making similar observations, so I thought I'd address them here: I'm aware this is missing a number of crucial effects in order to look authentically PS1 - vertex-snapping being chief among them. I've looked at a few solutions to implement these things in Blender, but I ultimately decided it wasn't worth the effort, since this was just supposed to be a quick clip for animation practice. I do agree in hindsight that it probably would've helped to render the final video at a lower resolution, but otherwise I made an effort to not spend too much time on this. This character's final destination is a game I'm working on in Godot, where I've got the following shaders implemented already: -“Gouraud“ vertex shading -vertex snapping (aka “polygon-wobble“) -adjustable resolution scaling with pixel-accurate dithering The last few effects I'm trying to figure out are “Affine“ texture mapping (that warping effect you see when viewing flat surfaces at an angle), and a good CRT scanline filter. If it all works out I'll have some videos to show it off further down the road. In the meantime, here are some .gifs from an older project where I was trying to recreate PS1 graphics in Unreal Engine 4: Also, I know hands with individually-modeled fingers are not accurate. I do have an alternate version of the model with mitten hands, but my hope is with all of the image-degradation shaders I've mentioned, the fingers won't look so out-of-place in the final game, and they'll allow for more expressive animation in cutscenes and close-up shots. If I still don't think they look right, then I'll stick to mitten hands.