Magic: the Gathering: Twenty Years, Twenty Lessons Learned

Magic the Gathering head designer Mark Rosewater shares twenty lessons learned over twenty years of designing one of the world's most popular collectible card games. Watch to learn lessons such as “Restrictions Breed Creativity“, “Fighting Human Nature Is a Losing Battle“ and “If Everyone Likes Your Game, But No One Loves It, It Will Fail“. Keeping classic games in print is a surprisingly risky and difficult business. And while we can spend all day blaming technical hurdles, legal complications, and those d