Augmented Reality (AR) tutorial for beginners using Unity 2022

This is a step-by-step tutorial illustrating how to create an Augmented Reality (AR) app for an Apple iOS device or Android mobile phone or tablet, using the latest version of Unity 2022. Augmented Reality is the technology you may have seen in games like Pokemon Go!, Harry Potter: Wizards Unite, Snapchat filters, or home design apps that let you superimpose virtual objects on a video feed that track the location of objects in the real world. Unlike QR codes or barcodes, I'll show you how you can use image tracking that will detect the texture of any flat object - a poster, the page of a book, an album cover - and place a new image, object, or movie on top of it. I'll be using the Unity AR Foundation combined with native functionality on the device - Google ARCore on Android or Apple ARKit on iOS, to create a completely standalone app, with no internet access or third-party components required. And you can make it and deploy it yourself, completely for free, by downloading Unity from Timings --- 00:00:00 - 00:03:05 Introduction and example applications 00:03:06 - 00:05:41 Downloading and installing Unity engine and modules 00:05:42 - 00:10:24 Creating and configuring the Unity AR project 00:10:25 - 00:12:36 Core components in an AR scene 00:12:37 - 00:15:16 The AR Tracked Image Manager 00:15:17 - 00:24:05 Adding custom functionality using C# script 00:24:06 - 00:26:26 Creating a simple AR gameobject prefab 00:26:27 - 00:27:34 Deploying the app to a device 00:27:35 - 00:30:35 Creating AR video clips or animated 3D models 00:30:36 - 00:32:10 Wrapup For more information about this, or to access the downloads and resources for any of my other tech projects featured on this channel, please head over to