Create a Photoreal GameBoy Color in Unreal Engine | Full Workflow

Download my GameBoy project file for free over at Greyscalegorilla for the next 30 days: Join the “Startup Screen“ Weekly Challenge! What a fun project! The nostalgia levels were deep no doubt! This one is for my Unreal Engine folks out there, and anyone trying to get into the program for the first time. I know how difficult it is to get started so I hope this video gives you the inspiration you need to keep pushing forward. We're covering alot as you can see from the long chapter list below, and if you guys have any questions please hit me up in the comments below! CREDITS: Edit by Matt Esteron: @l0fitherobot 3D Modeling by MDK: GameBoy Animation Sound Design by Kevin Senzaki: @KevinSenzaki CHAPTERS: 00:00 Intro 01:24 Digging for Memories (Reference) 02:34 Modeling 04:41 Getting Started in UE 05:18 UE Navigation 05:58 Optimize your UE Scene 07:12 RTX Reflections 08:10 Plugins 08:39 Lighting 10:17 Greyscalegorilla (Free GBC ProjFiles) 11:34 Texturing 15:15 Surface Imperfections 16:53 The Game Cartridge 17:46 Gobos 19:15 Animation 21:31 Pathtracer vs. Lit 22:21 Render Settings 24:07 Final Results + Weekly Challenge RESOURCES: Unreal Engine: Grescalegorilla: HDRI Video: More of my Unreal Engine Tuts: Cartridge Stickers: Spotting Fake GameBoy Games: JOIN THE COMMUNITY: Patreon: Discord: InstaGram: Twitter: PRINTS & ASSETS: My VFX Assets: Limited Edition Prints: TOOLS I LOVE: KitBash3D: Camera: Lens: 360 Camera: Studio Lights: Desktop Mic: LAV Mic: Monitor Lamp: How I Learned Cinema 4D: MY RIG: