Zbrush Tips 01: Hardsurface Shell Design

Some of you messaged me asking how I work in ZBrush so I decided to create a quick example showing the workflow. In this episode I will focus on modeling the shell. The process is adopted from Marco Plouffe and his workflow but a bit more simplified. Workflow breakdown: Marco Plouffe: Mine: Alphas: Keos Masons: Mike Nash: Jonas Ronnegard: Vitaly Bulgarov: Links Website: Artstation: Instagram: Twitter: