Delicious in Dungeon - Fundamentals of Character Design

Delicious in Dungeon (otherwise known as Dungeon Meshi) is my favourite manga. Of all time. There's a reason the series was the first piece of media you saw on the channel, and it's because i'm so in love with the world Ryoko Kui has created. Character design has been talked about among the manga community. But i've never felt it's really delved into the how and why's of what makes character design just so important to creative storytelling and allowing it to really develop the world you're creating. Without Ryoko Kui's varied approach and research towards character design, Dungeon Meshi simply wouldn't be the amazing story it is today. The casts' designs have shown to be integral to some plot devices, showcasing geographic worldbuilding etc, that I just HAD to make a video gushing about it. ❤️ If you'd love to support the channel: ❤️ As of the support from Patreon, I was able to commission the wonderful artist Gavryl Tampil to work on the absolutely stunning art piece you see at the begining of the video that really makes my new intro so lush. Couldn't recommend working with him enough, and you can find him here (thanks Gavryl!): 🍄 OTHER 🍄 TWITTER: TIKTOK: @linesinmotionyt SOURCES: ⚔️ TIMESTAMPS ⚔️ 00:00 - 03:35 What makes good character design? 03:36 - 04:34 Summary and disclaimer 04:35 - 12:29 Ryoko Kui’s work standing out 12:30 - 14:32 Experimentation and sketch work 14:33 - 20:33 Leaving conventional 20:34 - 22:26 Ending 22:27 - 23:55 Outro