3D Cars: Inside and Out in Blender - Available Now!

Check out the course on Gumroad here - Or on Blender Market here - Here we go again, but this time the course is bigger, better, and there’s a whole lot of new stuff, including a full interior. My past car modeling training has been studied by industry giants like Hyundai and Volvo, as well as designers in top gaming and film companies all over the world. And now I’ve taken those techniques and made them even better. In this step-by-step course we’ll tackle an amazing car design by professional designer Lee Rosario, and I’ll show you new ways to solve even the trickiest hard surface challenges with ease as we build this awesome car together from the first vertex to the final renders. So join me in this car creation journey, and learn tons of techniques for hard surface modeling, shading, rendering, and compositing, all inside the free open source 3D software, Blender. Thank you all for supporting my training, and if you check this one out I hope you like it! And if you want to check out more of Lee's design work, you can see his projects here -