Optimization Tutorial: OCCLUSION CULLING in Godot

ACCESS the FULL COURSE here: Explore methods for optimizing games made with Godot! Game optimization is a vital process in game development to ensure your games work smoothly and efficiently. In this course, you’ll discover how to use Godot’s profiling tools and common techniques like level of detail to improve how games run. These skills will allow you to better leverage finite system resources and enhance how you critically approach your code bases and game setups. A basic understanding of Godot and GDScript is needed for this course. You will learn how to: - Adjust level-of-detail for 3D models - Use the multi-mesh instance node - Identify resource-intensive scripts - Pinpoint inefficient visual components - Monitor game performance in real-time - Improve occlusion culling … and more!