reLCS: re3 IS BACK! (or so we thought)

You can follow the process of the lawsuit here: Take-Two went too far for sure. Fuck them, fuck their games and everything they stand for. Original description: Yesterday happened one should have had happened: the project re3 is finally back and unBUSTED! So I decided to record some footage of upcoming reLCS (reverse-engineered GTA: Liberty City Stories). Keep in mind that the following is a WIP, and is not expected to work without bugs and crashes. To run this you'll need to have PS2 version assets to make this work, as it uses VB codec to run music and sound effects. But for WIP version, you'll need special assets you can find in reGTA Discord server (invite link is not available atm). Main of the issues I found: 1) Saving feature doesn't work [FIXED!] 2) Game prompts are accustomed to PS2 controls (Press L1 to commit die). 3) Most of actions like punch/shoot are binded to keyboard by default, so you'll have to bind them to mouse/whatever yourself. 4) Changing amount of anti-aliasing in-game crashes the game. 5) Whenever you enter a vehicle, Head Radio is always on 6) Some textures of letters (ABC) are corrupted 7) Pedestrians and cars turn up on small distances 8) Some vehicles have incorrect sounds 8) Kicking pedestrians down on the ground crashes the game, the only workaround for now is using melee weapons (baseball bat or police baton). 8) Last, but not least: game physics (progress-bar-based missions mostly) are still tied to 25/30 FPS. Everything related to reLCS project you can find here: Tested on this build: