Why Spec Ops: The Line Mattered

🔴 Get bonus content by supporting Game Maker’s Toolkit - 🔴 Spec Ops: The Line has been removed from all digital storefronts, due to licensing issues. Why was this game so important? Let’s understand the context surrounding its release. GMTK Minis are short, scrappy videos designed to let me comment on noteworthy news events. Enjoy! === Sources and Resources === - Sources [1] Spec Ops: The Line delisted from Steam | Eurogamer [2] We Are Not Heroes: Contextualizing Violence... | GDC Vault [3] Don't Be A Hero - The Full Story Behind Spec Ops: The Line | Polygon [4] Shooters: How Video Games Fund Arms Manufacturers | Eurogamer [5] Playing War: Military Video Games After 9/11 | Matthew Thomas Payne [6] Game Designer Dave Theurer on “Missle Command“ | YouTube [7] Hideo Kojima | Twitter [8] Spec Ops: The Line‘s lead writer on creating an un-heroic war story | Ars Technica [9] Spec Ops: The Line - Learn about the story with lead writer Walt Williams | Games Radar [10] Dissecting the Horror: The Mysteries of Spec Ops The Line | 1UP (Archived) :// [11] Special Edition Spoilercast: Spec Ops: The Line | GameSpot [12] The touch that transcends violence and death | Chicago Tribune (Archived) [13] 87% Missing: The Disappearance Of Classic Video Games | Video Game History Foundation - Additional resources Spec Ops The Line... 5 Years Later | Raycevick Spec Ops: The Line - A Literary Analysis | Games As Literature Errant Signal - Spec Ops: The Line | Errant Signal How Spec Ops: The Line's Opening Manipulates You | Monty Zander Having Fun is Wrong: An Analysis of Spec Ops: The Line | Professor Bopper === Credits === Music provided by Epidemic Sound - (Referral Link) === Subtitles === Contribute translated subtitles - TBA