[EN version] How we made this custom METAHUMAN inside BLENDER

Behind the process of creating a custom METAHUMAN made with UE5 and Blender3D [Director] We were approached by a company representing the interests of the state with a request for assistance in salvaging the project. The previous team had failed, offering options that did not suit the client, and significantly delayed the deadline. We were given a deadline of 3 days, during which we had to come up with a new look for the character, create more lively and realistic animations and formalize the project into a high-quality appearance. The task was to create a picture “no worse than Hollywood“, as the project was supposed to be shown in movie theaters across the country. It is impossible to create a Hollywood picture in 3 days, but to make the highest quality project possible - that's what we did. [Lead Artist and Technical Director] When I was challenged to create a realistic character, which can be customizable and must repeat the actor's facial expressions, as well