Designing your own units in a historically inspired RTS | Ancient Wars: Medieval Crusades gameplay

Ancient Wars: Medieval Crusades is a historically inspired RTS which lets you design, name and equip your own units during a match as you research more advanced weapons or shields and unlock new types of soldiers. The civilizations currently available to play with in skirmish of this early build of the game are Arabians, Byzantines, Crusaders, Mongols and Russions while only the Crusaders campaign can be tried out. ⭐UPCOMING STRATEGY GAMES⭐ 👓Game Previews: Ancient Wars Discord link: Chapters 0:00 Customizing units 0:27 Historically inspired RTS 0:47 Available civilizations 1:02 Heroes, abilities and skills 1:55 Leveling up units & Veterancy 2:17 RPG gameplay elements 2:42 Cinematics and graphics 3:21 Combat features 3:54 Base building & Traps 4:32 Economy & Resources 5:19 Capturing settlements & Unit limit 5:39 Detailed animations 6:04 How to design & name units 6:57 Leveling up heroes & skills 7:55 Pillage mode, Siege units & Walls 8:30 Skirmish vs AI 8:50 Unit Formations 9:03 Scavenging weapons and armor 9:44 Wind and its influence on gameplay 10:03 Other gameplay features 'In Dreams' by Scott Buckley - released under CC-BY 4.0. A Real Time Strategy Game based on medieval times, where you will control powerful factions and empires, with large-scale epic battles, asymmetric civilizations, unit customization system with RPG elements, dynamic AI, 8K support and much more 🛒 Steam store link: These heroes can even level up and start using active or passive abilities, like powerful strikes or converting enemy units into their own. You can leave these types of abilities on autocast or disable it and use them manually. The whole gameplay is filled with all sorts of stuff that is on autocast by default, like repair on workers, upgrading on units, or collection of arms from dead enemies. Passives of all kinds are also available as hero skills, from those that increase units' fire rate and armor to speed and health. Regular units can also gain levels as they fight and survive long enough to earn enough XP points. You can see this visually because leveled units gain veterancy marks next to their HP bar. There is also the system of seniority by which regular units will automatically upgrade from light to medium units once they are experienced enough. These RPG elements in Ancient Wars: Medieval Crusades make it more focused on smaller scale tactical combat while you have to keep expanding and upgrading your economy though buildings to keep up with your opponent and continue sending out new units from the recruitment buildings like barracks and stables Most of these buildings or resource collection processes are very nicely animated, with workers in production buildings doing multiple tasks at their workplace inside or outside their designated building. While soldiers actually practice their skills and with their weapons inside the unit recruitment buildings before coming out to be a part of your army. And it is at these recruitment buildings that you can pick open slots and in them design your own units. You can write your own name for the unit, manually pick the weapons that unit will use and see all the relevant stats, like how much it will cost to train, how much damage it will do, what is its armor and HP. You can edit these later to use improved arms and armor or change the base solder type to produce a higher quality unit. Different weapons offer different bonuses vs specific enemy unit types and this is where you can learn such info to use it in battle. I hope this is one of those elements that brings something new and special to an RTS that you have been asking for in the comments of past videos, so let me know in this one, does it work for you or not. #AncientWars#MedievalCrusades#gameplay