. - The Retrospective

Support 'AI and Games' to help finance new content and earn bonus rewards! @AIandGames/join Almost 20 years later, Monolith's . is still considered one of the best examples of AI for video games. To celebrate 10 years of @AIandGames we revisit the subject of our first ever video. Tommy sits down with Dr Jeff Orkin, the AI programmer on . to discuss how it all came to be and the legacy it carries to this day in the video games industry. [00:00] Intro [03:20] Orkin's Path into Games [09:29] No One Lives Forever 2 [14:41] Origins of GOAP [17:11] Action Movie [20:49] The AI of FEAR [29:12] Designing Encounters [35:10] Squad Layers [37:48] Release [43:12] Orkin's Path [45:14] Legacy [53:07] Credits Footage of Kings Quest VIII by @AndreaPannocchia Links to Alex Nareyek's - IGDA Artificial Intelligence Interface Standards Committee :// :// The GDC 2006 paper on GOAP by Jeff Orkin: You can play the NOLF games and AvP2 courtesy of these fan mods: -- 'AI and Games' is a YouTube series on research and applications of Artificial Intelligence in video games. Check out all of our content: AI and Games: @AIandGames AI and Games Plus: @AIandGamesPlus Branching Factor Podcast: Livestreams on Twitch: Substack with Written Content: -- Join our Discord Community: Buy our Merch: -- You can support 'AI and Games' via Patreon, YouTube memberships, and Substack In return, you get bonus rewards! @AIandGames/join -- Follow 'AI and Games' on social media. Twitter: Mastodon: @AIandGames TikTok: @aiandgames Instagram: Threads: @aiandgames BlueSky: -- If you're interested in working with us, check out the following: Sponsorship Enquiries: Business Enquiries: